Bio

As a long time game modder and developer, my experience lies mostly in Storyboard art, character and level design, concept art, and textures. I attended Southern Virginia University for a degree in philosophy and am currently pursuing a BFA degree in Game Production from the International Academy of Design and Technology. My skills and experience working on teams and collaborations will suit me well as I begin a long and illustrious career in character design with a respectable game studio. The more I come to understand about the game industry and the more skilled I become creating geometry and applying textures in Maya, the clearer it becomes that I will never be professionally satisfied until I am making games for a living.

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